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Old 09-04-10, 04:25 PM   #38
eon850aye
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Join Date: Apr 2007
Location: Hertfordshire UK
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Quote:
Originally Posted by andycaccia View Post
And I remind you that I was not looking for historical specifications, instead I was working to find a solution for the siniking effect. Data about mass and displacements were correct, but the submarines had unacceptable behaviour while submerged..so I had to make changes. Thank you for your help, tell me if you find some solution for this. Good luck
Oh I know, sux big, not much point in ordering 190m if your either not going to make it that far or just dive straight through
Well just finished running comprehensive depth tests using the UHS_1.4 mod, down to 200m(7a,b,c) & 250m(7c/41) running at Ahead Slow & Flank speeds, and to my results the 7b is the best, although still shallow at both speeds, depths are maintained closest when running at flank, but thats no good when your trying to evade & escape a bunch of sub hungry destroyers.
I'll run the same tests again tomorrow using your suggested values, I'll also take a look at HanSolos Improved Waves, Pitch and Roll mod which also says its cures the maintaining depth problem, but I have yet to try it.
I'll pass on todays results to ddrgn, see if it matches up with his results, if he wants them & once I've typed them up.
Will let you as soon as.
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