Thread: Which mods
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Old 09-02-10, 02:47 AM   #10
JScones
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Join Date: Apr 2005
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My $0.02c here.

The OP poses a good question. I don't consider myself lazy--in fact I'm quite self sufficient--but after browsing this forum, were I to try to form a list of "must have" mods, I'd be screwed. Every time someone asks "what mods?", 30 people post their JSGME (great app btw, kudos to the obviously handsome developer) activated mods list.

Thanks, but honestly, it doesn't help. How is someone, possibly new to either modding or Subsim, expected to know what a "IRAI_0_0_22_No_hydrophone_on_surface_No_Aircraft_ s potting" is without continuing the search further? You guys who have been here since SH5 was released know what it all means, but some new guy is gonna think you're speaking Swahili.

It's been 6 months since SH5 was released. Surely the collective minds of the "elders" here could put their actions to where sorlim's mouth was and create a collection of "must have" mods to start the ball rolling for a "supermod", or heck, even just an "unofficial v1.3 patch"? Even if just to help out the poor suckers (erm, new guys) who didn't know better when they bought SH5 last week.

You're not going to get extra units, extra years, extra boats, extra patches even, in the next short while, so make the most of what you've got and try to make it easier for the new guy. If you're all serious about making SH5 the best, well, start "selling" what you have to the new guys to keep them interested and sticking around, rather than them giving up because it's all too hard and going back to SH4/Op Monsun or SH3/GWX.

Sorry, it's just that I am seeing a lot of individual brilliance here, but that will only go so far unharnassed. SH3 nor SH4 did not get to where they are now on the strength of one or two individual mods...

Last edited by JScones; 09-02-10 at 03:11 AM.
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