Quote:
Originally Posted by SteelViking
When you were cloning them, were you pointing their .GR2 files, and their roster entries to the same new texture? Oh, and make sure that when you place the copied .GR2 files into the new folder(the folder for the clone) that you are renaming the .GR2 file itself. Because, if presented with two .GR2 files of the same name, I am pretty sure that the game engine will just throw one out.
If you did all this, I cannot figure out why it would still revert to the master's texture.
Either way though, the recog man problem would still exist, so even if it could be made to work, it is really self defeating.
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Yes have all that done, its very confusing why its not working.
Only solution is to do like the devs did and make clones from the masters ID wise that is.
From reading SH4 threads I see a tool called Page3D was used to change the ID of the dat file so they clone didn't share the same Id.
But how does that work in SH5 with the use of GR2 files.
Can we assign new ID's to models
Master with Texture - Clone with new texture = Works
Clone with new texture - Copied Clone with new texture = Doesn't Work
ie:
- NLL (Master) - NKL (Clone Converted to Master) = ok
- NKL (Clone Converted to Master) - NKL (ConvertedMaster Converted to ClonedMaster) = Not ok
How were new ships introduced to the Library in SH3/4, does it still work in SH5. Can anyone importing models into SH5 can answer this

.
Simply renaming the ClassName in the ship.cfg and in the roster does not appear to work.