When you were cloning them, were you pointing their .GR2 files, and their roster entries to the same new texture? Oh, and make sure that when you place the copied .GR2 files into the new folder(the folder for the clone) that you are renaming the .GR2 file itself. Because, if presented with two .GR2 files of the same name, I am pretty sure that the game engine will just throw one out.
If you did all this, I cannot figure out why it would still revert to the master's texture.
Either way though, the recog man problem would still exist, so even if it could be made to work, it is really self defeating.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who!
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