Quote:
Originally Posted by XabbaRus
How I remember names like Sid Meier and Max Riga.
What happened to Microprose and for that matter Orion who made Wing Commander series.
It seems that there are no smallish independent sim makers.
Sierra were good too. Also is Lucas Arts still going, I loved the Day of the Tentacle and the Start Wars sims.
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Origin, not Orion. If you liked Wing Commander, I'd recommend:
http://vegastrike.sourceforge.net/
And remakes of Privateer:
http://priv.solsector.net/
http://wcuniverse.sourceforge.net/
differences between the two remakes are explained here:
http://priv.solsector.net/faq_d01.htm
there's also (very early version, more ambitious):
http://wcu.solsector.net/
Of course, the original games are still available, sometimes even dowloadable with DOS emulator included, but their legal status is somewhat questionable so I'm not posting links. Besides, the control is much better in the remakes, with 4-axis joystick support. the original control schemes were (IMHO) rather awkward.
Quote:
Originally Posted by SteamWake
At the risk of diverting this thread but I think F4 (espicially the new allied force version) is probebly the most "technically accurate" espicially when it comes to ground pounding. Little details are what makes the difference. Things like not being able to see through mountains with radar, not being able to pick a target out clearly from 40 miles out. The degree of uncertainty when you lock a target and afraid to launch because you dont know if its friend or foe.
But all the "technical" aspects put aside what sets F4 apart from other games is its dynamic campaign. No small technical feat which has not been duplicated since. I mean here is a war where your actions really do have a direct impact on the outcome. Here is a war where you can look out the canopy and literaly see it for your own eyes.
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Of course, F/A-18 had its advantages too:
More weapons, especially GPS-guided weapons (a major deficiency of Falcon 4).
Fewer bugs. People are complaining about buildings floating in the air in the Balkans, making them too hard to hit. Such issues (which should be fixed) have a rather big impact on ground attack realism.
Not being able to see through mountains and identification are features that are also present in other sims.