Quote:
Originally Posted by TheDarkWraith
That user option controls contacts that you already have - not new ones. What you need to be adjusting is the max radio range. Max radio range determines the radius from your sub that you can intercept radio transmissions. All contact reports received will appear on the map and they will show the heading (or course) that the transmission stated when clicked on or moused over.
Now the purpose of the user option you're referring to above is to simulate your crew's ability to discern the target's heading. By setting to 350 you're saying that your crew has the ability to discern heading from 350km out - they can't even see a contact that far out.
I think the report that you get from Bdu gives accurate information at the time that you receive it. Hours later the contact could've changed course and in reality you'd have never known that unless another contact report came in for that same contact 
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All the above is correct, no disagreement here.
Of course the trick I described doesn't generate any additional (more) contacts, it only adds one vitally important piece of information to the contacts you normally get from your radio guy (the course, exact [actual] or rough [relative], depending on your setting for "ShowContactsActualCourse" in options file). I assume players know that the number of contacts depends (in a way) on value for "MaxRadioContactRange", which I also set for 350 (this option can be set in GUI).
As to the crew uber ability - well, that's why it's a DIRTY trick.

The solution is far from perfect, but it works. There could be side effects for players who use crew assistance in determining target data (for me this is not an issue, as I plot my solutions manually, without WO support).
As to BdU reports - well, in SH3 BdU rarely cared to update the report once it was given.

In real life that was of course different, but here we're made to use what we can - Doenitz is already dead for sure.