Just realised something whil trying to get random textures using the roster cfg files.
While you can get it to dispaly the first texture overwrighting the original texture.
It only uses the Hull texture to apply the texture to the whole ship.
So the deck ends up deing textured from the hull - giving not very nice results

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So even if I could get random texture to work this way, It would not give the results I wish with regards to the skins.
Looks like the only way is to create a ship model (Cloned Master) for each skin I want to apply. This in turns means a ship model for each country if we want diff skins for diff countries

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Just another thing messed up the devs changing what worked before

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