Quote:
Originally Posted by TheDarkWraith
it's the second  Magic.....
It was pretty simple actually. I had to clone all the GR2 files and make adjustments in them to point to new textures. But here in lies the problem in cloning - new IDs have to be assigned or it can possibly cause problems. I'm not sure if it's going to cause problems or not - the two ships rendered in game just fine with the same IDs - this tells me that it uses a hierarchy where the ship's name is the first ladder in that hierarchy 
|
Have the the master and clone ships not been in game together all along? I know that they would have been using the exact same .GR2 file as the master, and that now we are making them read from a different one, but everything else is the same, including the structure of the .GR2s. So I don't think that things sharing the same IDs will cause a problem. Reaper7 just did a test with a whole slew of them together, but maybe we should run a test of a full sized convoy with a mix of these newly created "proper" clones and the masters just to make sure the game does handle it.
Also, which GR2 did you to do that, just the lod.GR2 or did you use the actual base .GR2 for the ship?