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Old 08-26-10, 10:04 PM   #12
Ducimus
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Quote:
Originally Posted by Panser View Post
At least I have some idea of where to begin now; the mod options for SH4 don't seem quite as clearcut as they do for other versions
Well, if this helps:

Fleet boat supermods:

Real Fleet boat. - Similar in vein to NYGM for SH3.

Trigger Maru Overhauled - frankensteinian monster managed by yours truly.

Fall of the Rising sun - Couldn't tell you, never played it, but its managed by the AOTD guys.

Game Fixes Only - by webster. For people who prefer the orginal game with the fixes, sans realism interpretations.

Pacific Campaign mods:

Run Silent Run Deep. - It's the only major pacific campaign mod, so it deserves its own classification. That said, this is practically a supermod in and of itself. Three versions exist. RSRD for stock, RSRD for RFB, and RSRD for TMO. As stated elsewhere, this is required for RFB, but optional for TMO.


Uboat Supermods:

Operation Monsoon - this is the only uboat supermod that exists, made by the same guy who did RSRD. The Uboat side is largely ignored by subsim users who prefer uboats. Probably fallout from the fleetboat vs uboat fanboy forum war a year or two back.

I started another supermod, for uboats because i was dissatisfied with SH5, but interest in it is as low as my motivation currently is, so i doubt it will progress much further then it currently has.
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