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Old 08-26-10, 04:01 PM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by reaper7 View Post
I'm copying the Lod.gr2 from a Master ship into a clone ships folder and its modelname.gr2 file as well - this allows proper ship recognition images.
but the proble is it still uses the texture from the master ship in the master folder .

I need to change the location in the lod.grs to the new folder of the clone. That way I can have new skins for the clone so there different from the master ingame as well.

This will allow proper ship information for the clones in the rec man to be displayed.
That way we clones can travell at 13KM and not show up as 10KM in the rec man.


EDIT: it just occured to me now, a way around this
I can place all the textures in the master folder and rename them is sequence from the original ones.
Ie Master skins = Ao01.dds, Ao02.dds, Ao03.dds

Then make new clone skins from Ao04.dds,Ao05.dds,Ao06.dds etc
Then hex the lod.gr2 file to that name.
As long as you can get the game to read and use the new .GR2 for the clone ships, that strategy should work just fine.

If you don't use a new .GR2 however, the master and the clones will all still use the same textures, they will have just changed to the newly made textures instead. You will have essentially just pointed them all away from the Ao01.dds and pointed them to the Ao04.dds.
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