Quote:
Originally Posted by SteelViking
What exactly are you trying to do? Do you have multiple .GR2 files that are pointing to the same texture file? In that case, you could make different .dds files and change them however you wanted, giving them different names obviously, and then pointing each ships .GR2 to the .dds file you wanted.
I will take a look at an LOD file in hex right now just to get a better idea of what is going on.
|
I'm copying the Lod.gr2 from a Master ship into a clone ships folder and its modelname.gr2 file as well - this allows proper ship recognition images.
but the proble is it still uses the texture from the master ship in the master folder

.
I need to change the location in the lod.grs to the new folder of the clone. That way I can have new skins for the clone so there different from the master ingame as well.
This will allow proper ship information for the clones in the rec man to be displayed.
That way we clones can travell at 13KM and not show up as 10KM in the rec man.
EDIT: it just occured to me now, a way around this

I can place all the textures in the master folder and rename them is sequence from the original ones.
Ie Master skins = Ao01.dds, Ao02.dds, Ao03.dds
Then make new clone skins from Ao04.dds,Ao05.dds,Ao06.dds etc
Then hex the lod.gr2 file to that name.