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Old 08-26-10, 02:26 PM   #12
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Quote:
Originally Posted by Rockin Robbins View Post
As I see it, Nisgeis has covered all the bases. The only problem is the reality that stopping a real submarine just can't happen unless you are on the surface. But that won't stop us from playing with the concept in the game.
It can be used with optical bearings as well when stationary. I don't think a minor creep speed to stay buoyant would affect the outcome too badly. You wouldn't get exactly the right course, but you'd get something in the right ball park.
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