Quote:
Originally Posted by Rockin Robbins
As I see it, Nisgeis has covered all the bases. The only problem is the reality that stopping a real submarine just can't happen unless you are on the surface. But that won't stop us from playing with the concept in the game.
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It can be used with optical bearings as well when stationary. I don't think a minor creep speed to stay buoyant would affect the outcome too badly. You wouldn't get exactly the right course, but you'd get something in the right ball park.