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Old 08-25-10, 06:22 PM   #14
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Diopos View Post
It's the 1941 manual. It fought in WWII alright!

The "keep it in the game" principle is a very ... mature one indeed. But there can be "legitimate" exceptions such as using a Maneuver Board. After all you can plot in real time (not pausing the game). There are other kinds of solutions that are not as "knowledge intensive" as proper nav work. (And no I don't mean alt-tabing to an Excel spreadsheet). I'm in a brainstorm phase already!

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Dont' misunderstand me. The in game only stuff is nothing but a personal choice. I'm not saying that using the maneuvering board, MoBo, Solution Solver, is/was, Capn Scurvy's tools or anything else are cheating. I just don't like leafing through pages of torpedo speeds, picking a row for target speed, a column for torpedo speed and plucking out a number because I'm dyslexic or something and keep making mistakes which are easily avoided by using what I do. In real life they really did all those things and had a whole bunch of other tools we don't, like bearing difference and bearing rate tables, stadimeter plots, tons of slide rules, etc. I'm just a guy who loves to boil everything down to the lowest common denominator, then explain it in english so clearly that my cat can outshoot me two out of three times.

You know, you're right about one thing. The maneuvering board is something very different from our nav plot. Real subs had both. I saved a copy of the manual as everything I have is from 1946, after the war ended.

It's not that I don't understand the higher math and I'm not afraid to share a room with a trig table. I'd just rather not if I can avoid it...

No progress yet. I've been wasting too much time on that other thread. Think my efforts would be better spent here.
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