Thread: Wolfpack mod
View Single Post
Old 09-30-05, 01:37 PM   #5
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Hitman
@sergbuto:

In SH2 airbases were able to spawn submarines and other ships -not just aricraft-

In SH3 sending a radio message (contact report) when in range of an axis airbase might trigger an axis air attack with planes. Would it be possible to script airbases that spawn U-Boots in the midlle of the Atlantic? :hmm:

If that worked you would have wolfpacks on demand via radio message during the campaign...you could even set the wolfpacks in their historic locations, same as Sansal did with the milk cows. You could also script radio messages from BdU telling you where wolfpacks are operating, and asking any UBoot closeby to join them
Yes, although I am not sure about spawning from airbases, scripting historic wolfpacks should be relatively easy. Either periodic entering with deleting at the last waypoint or looping.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote