View Single Post
Old 08-25-10, 01:10 PM   #14
McBob
Seaman
 
Join Date: Apr 2007
Posts: 31
Downloads: 98
Uploads: 0
Default

The progress that you are making on GR2 is really good news.

On the subject of clock hands - I believe that there are two errors that have not been fixed in other mods. In the Hydrophone compartment a hand is missing (I may be wrong, but I think this is because it is positiioned behind the face of the clock). Also in one of the u-boat variants (type A I believe) there is a clock in the rear topedo room where one or both of the hands rotate around the wong axis. Are these what you are looking to fix - is it a case of amending existing items or are you having to add new ones?

My 3d knowledge is terrible, but I did try experimenting with the Goblin Editor to make the 3d guages clickable. In the end I found that a could do nothing in Goblin as such, but via scripting I could. Any object that had a mouse_mask (e.g. the Compressed Air guages in the control rooms) I could run commands such as crash dive when clicked. I had no luck with any objects that did not have this mouse_mask (most of them unfortunately). I also had no luck in detecting where on the guage the mouse was when clicked. This would make it's usefulness limited i.e. no way to set the speed from the telegraph. Maybe a script expert such as TDW could find how. If not my idea was to have mulitiple mouse masks (traingle shaped) that would cover the area of the guage that corresponded to each speed setting (all stop, ahead slow etc etc.). Obiously with no way to edit the GR2 this is where my attempts ended. Do you think it is possible to add mouse masks?
McBob is offline   Reply With Quote