Quote:
Originally Posted by K-61
We do indeed, but taking advantage of it is considered "gamey" by die hard simmers. In dirty weather, you can use the scopes or UZO to "see" targets that are beyond visual range. You simply rotate the scope or UZO a degree or two at a time and quickly press the "L" key [lock] to briefly lock up a target. If you have auto targeting enabled it will give you a description of the target and range to target. You can then use this information to plot an attack for when it does come into visual range.
As I said, you can use this, but it is taking advantage of the game's weakness that fails to take into account the current visual environment. That's why we call it "X-ray vision." I don't use it because I wish to play under the constraints of real world sensors. I also do not use the hydrophone plotting method as the hydrophone gear of WW2 U-boats was not precise enough to give accurate bearings for acoustic only plotting. I do use the hydrophones to hunt when submerged, but only to establish relative bearings in order to set up a visual attack. The final generation of WW2 U-boats had improved hydrophones, but they were too little, too late. Had those advanced U-boats made it into the war in a timely fashion they may have proved to be war winners, but we'll never know. It's like the ME-262; could have been but wasn't.
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I get what you mean now. As for TF's I avoid them but there was one time where I accidently ran into a small one and bagged a destroyer.