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Old 08-24-10, 04:10 AM   #4
Stormfly
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Quote:
Originally Posted by Chevelless View Post
Thank you for recommend=)
After several times of tests, I prefer such an effect as in the thread http://www.subsim.com/radioroom/showthread.php?t=172099

But warships do not catch fires at all when they suffer a heavy hit from my torpedos with the StrikeMod Beta, they just release perfect smokes~~and C2,C3 have neither fires nor smokes when sinking.
The files you recommended to me is also great! The only pity is fire looks too small~~

Sorry for my bad english~~

Which files determine the Fire effects? And Smoke effects?? May be I could create new effects by select smoke files from StrikeMod and fire files from SH4 effect MOD?
...Hi Cheveless,

i did it by pimping the zones.cfg file for Chinese47`s Warship Mod. I wanted to have different fightable fire and smoke effects for the own ship. Which means small, medium or big fire start after beeing hit (depending on damage), by also beeing able to fight against it while repairing, which means fire and smoke will disappear after repairing.

The effect entrys youre looking for are in this file, also for different ai vessels and planes. For the sceenshots in the "smoke on the water thread", i just added oil explosions for 50, 60, 70 , 80, and 90% of the ships fuel bunker zone.

...more examples here: http://www.subsim.com/radioroom/showthread.php?t=173813

or here: http://sahraniradio.armedassault.eu/...le_Screens.rar
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