Quote:
Originally Posted by Mescator
Quick comment on this. With TMO's camera you don't rock with the boat. Makes it very difficult to use the TDC in rough seas because it keeps moving.
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That really got to me one day. I found a way to deal with it.
Hit Shift-F2 to go to the interior free camera, and move it from the control room to the TDC. You can work the TDC as usual, and you aren't swaying like a drunken sailor. I'm using TMO2's cameras.dat file.
If someone could fix that, or explain how to fix it, I would be very grateful. I took a look into the cameras.dat file, but it was beyond my understanding. Is there a thread somewhere that explains the workings of that file?
I've got a list of complaints with this mod:
-The drunken TDC view. There's my workaround, but it's a bit tedious to do it every time.
-Playing with map contacts off. If there were some way to distinguish air contacts from surface contacts, I would be a lot happier. I get a message that there is a radar contact, and I check the screen, and nothing shows, so I dive. Come up to radar depth later to find a surface contact just moving onto the screen. It seems the radar range is longer than the display can show.
-The lack of enhanced radar station/TDC on boats that aren't Gato/Balao. I'd love to see this on all the boats. (Except the TDC on S-Boats. If I recall correctly, these boats did not have a TDC.)
Other than that, I'm really loving this mod. Over the past few days, I ran down a radar contact while ducking airplanes, finally moving into visual range to discover I was tracking a fishing boat. Too many airplanes, or I would have taken it out with the deck gun. Oh well, moving back to my objective.
Shortly after that, I got a hydrophone contact, went to radar depth, and chased it down. There were still airplanes around, so I was moving along slowly at radar depth. I got into a position where I could theoretically attack, but I've never taken a shot at more than 3,500 yards before, except the occasional "it's getting away!" desperation shots at a carrier or battleship. I didn't like the range, but I was pretty confident with the solution in the TDC. I fired a spread of six fish at the target. The first two missed astern, the third, fourth, and fifth hit, and the third was even nice enough to explode. The sixth torpedo got lost and decided to wander around in a circle for a while. Fortunately, that one hit was enough to sink the target.
Beautiful stuff.