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Old 08-22-10, 04:39 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Interesting idea.

The rec manual is arranged in the following way:

All the merchants are together, then it looks at "unit type" as defined in Names.cfg.

Merchants are types 100-109.

So "replenishment" first (100), then tankers, then cargo, transports, coastals. Types 105 and 106 don't show, 107-109 are the "rare" types... which might not actually show, I need to check that.

Within each type, it is alphabetical by the class name.

So KMSSKinposan.cfg would come after AKMSSKinposan.cfg

We can rename them so they change order, but renaming classes will FUBAR the campaign (I think).

Still, an interesting idea we can very easily try since that name is merely the descriptor in Names.cfg.

Another thing I might try is to replicate the ONI photograph IN GAME. So if we have a quartering bow show at sea of a ship, we take the same image as a SS, then scale it, make it B&W, etc.---with a similar civilian scheme applied.
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