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Old 08-20-10, 04:19 PM   #96
Madox58
Stowaway
 
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This weekend will see an updated version sent to several testers.
The new mtl and multi-textureing code is nearly finished.
As a note to all.
The textures need flipped on the vertical plane to show correctly on exported models.
This is nothing new to modders from SH3/SH4.
So should not be anything new to them.

On a side note.
I did change a 3D model in a GR2 file yesterday.
Nothing major, just an edit of an existing mesh.
I did it by useing a hex editor to change all the verts, texture coords,
and faces.
If I can do it by hexing?
A program can be written to make it easier.
And you would need no Granny type stuff.
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