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Correct. After the loss of "HMS Edinburgh" and "HMS Trinidad", when heavy units escorted the convoy it was common practice for them to sail at a high speed to avoid the enemy - maybe 16-18 knots - and make "S" turns so that they didn't take themselves too far from the convoy. This reveals a weakness of the SH3 campaign engine - it does not allow for complex escort behaviors, variable speeds, or breakup/merging of individual units in a convoy.
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I agree. The AI of the ships is rather primitive. I should never be able to surface in an unarmed convoy and deck-gun ship after ship after ship. They should either scatter or try to ram me.
The other thing that I wish had been better attended to is the modeling of the physical interaction of the u-boat with the water. I would like to see water sluicing around railing stanchions, or even just the conning tower.
Steve