Quote:
Originally Posted by jimbuna
Then you usually need a target travelling at 12 knots or faster...not many merchantmen achieve that ingame.
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Not that I am unhappy that a shot-at-and-missed ammunition ship placidly continues to steam at 6 knts, albeit with some zig-zagging, to give me another chance, but does anyone know why the AI ships were not coded to go to full throttle, put the helm over hard, and make life difficult for Bernard-burdened captains?