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Old 08-20-10, 09:38 AM   #11
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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Quote:
Originally Posted by Diopos View Post
For starters assume that you know target course.
Why? Because there is a bearings only method that allows you to do so. Implementable via passive means (sonar or optical observations no radar required). You won't like it though, as the sub must remain stationary as it collects data (at least three distinct bearing/time observation pairs). But if the target' is a medium or slow "mover" and you detect him early enough you may have time both for proper data collection and maneuvering.

{ I realy think you must go through this link: http://www.archive.org/details/maneuveringboard00unit }

Then you'll have to deal only with target's speed inaccuracies as range probably doesnt matter for small torpedo gyro angles.


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I've read through that and it's interesting. But I don't think it's usable for the average person playing SH4 and the techniques were definitely developed after WWII. And like you say, you have to stop the boat. I understand that in real life they have techniques where they don't have to stop the boat but our nav map doesn't have the tools to allow us to do the bearing rate chart. I just hate to break concentration by pausing the game and using outside tools. I know....it's a personal problem.
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