Ocean Warrior 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Nisgeis/Channing
I sense some serious hostility on both of your parts. Let me set you straight. I would have posted this earlier this evening, but my computer had a meltdown. I had to restore a back up to get windows to work.
First, Channing's tutorial contains 59 screenshots, give or take a couple. That is up there in league with the Mobo tutorial and an Capn' Scurvy's explanation of attacking with map contacts disabled. And what makes this mod really hard is that for some of the practice missions we are relying on radar only because map contacts are disabled and the targets are not visible due to weather, etc. This means if a mistake is made, you cannot be certain what protocol you failed to follow. The 3D TDC mod and its explanation are complex especially for those not familiar with the ins and outs of how the scheme works. You are familiar with it from the inside out. I am not, and rely on your instruction. The number of steps and screenshots used to explain establish its complexity. Those that use this mod will only be advanced players, and I think that has borne out by the few of us that have jumped in to try and master it.
I note that the Solution Solver program is also complex, but gutted provided a two or three part tutorial on You Tube to help explain it. Seeing a visual, real time, of the program in action was extremely helpful, as he clarified issues then and there.
Urge had a problem with relative bearing in connection with his speed calculations. I too have issues with calculating speed, but I believe I am close to resolving it. But it has taken awhile.
You can expect more such questions, several being repetitive, due the mods complexity.
As for my question directed to Channing, no, you do not owe me a damn thing. However, I was misled in screen shot (no. 39, if I counted correctly five hours ago) where you stated, ("The contact's speed now shows as 10 knots in the TDC. (period added.) Now to enter the Range and then start the Position Keeper. (italic, bold and period added.)" Until I read Nisgeis reply to my question, I took the second sentence to mean that this was the point in time to activate the PK. Looking at it in retrospect upon considering Nisgeis reply, I realize that the sentence's meaning is different than I ascribed to it. What you intended to say, and said somewhat indirectly, is closer to this, "The following screenshots will lead to activation of the PK wherein you will finalize the firing solution." I took Channing's quoted instruction literally, and became confused when I subsequently read a second screenshot instruction directing that the PK be activated.
A similar "ambiguity" occurred with the Target dial screenshot of the 3D TDC re the bearing of 338 degrees. The instruction advised to pull the triangle and watch the Target Course triangles move accordingly. I interpreted that to mean that one starts by dragging the Target dial to 338 degrees. I tried it and it did not work. A misreading on my part, but I attribute it to the fact that name of the dials are similar and Channing was discussing moving the triangle on the Target dial to establish course. A second look at the screenshot this evening indicates I misread his direction, but the confusion stemmed from the initial referral to the Target dial in connection with setting a target's course. My confusion can be attributed in part to the fact that my point of reference is the Easy Aob mod, where one adjusts the Aob dial on the stadimeter, with the PK deactivated, to move the "Target" dial on the TDC screen to its correct course.
Finally, a loosely related issue occurred with Urge and the true course/relative course plotting issue. Also, the degree of technical difficulty in cogently explaining this mod without good documentation/screen shots is exemplified in Nisgeis' inadvertent referral to "starboard" versus "port" in his reply post, which had it not been picked up and reported, might have cause someone else fits down the road.
As to the comment that due to a bug in the TDC, course is required to be reset when new bearings are taken, and that the subject as been mentioned previously, I have a simple response. I simply forgot about it. It is another "piece of data," and without the context of setting course, it fell through the cracks. Nor was it mentioned in the tutorial. I am looking at trees right now, and seeing the forest isn't in the cards yet. Others will be doing so in the future and may not read through this thread to uncover all the nuances. There are too many cards on the table, short and simple. I am still trying to remember to set the Attack Dial on Range when I plan to use mod. I am in the midst of the TMs for a reason.
Having said all of the above, I think this mod is an excellent piece of work. Channing's tutorial is quite good, but certain areas require serious contemplation, especially plotting for speed. In the end I think it the mod will be used by a small group of hard core players who are into max realism, who have the patience for it, and who are willing to spend substantial classroom time before using it as a prime attack technique. Using this mod means attacks will take longer, and those interested in tonnage records won't get there quickly playing at this level of realism.
If that doesn't clear the air, I probably have little more to say.
Back to one of my questions. This is for Nisgeis, if you feel like responding. I was mistaken re the TM. I think I said TM 3. I think I may be meaning TM 2, because in this mission the targets are visible. I sank the ship to the NW. I hit the ship to the NE with two torpedoes (see the posted screen shot.) The third ship in TM2, to the south, is the problem. It is heading easterly if I recall, but if I turn the boat in a southerly direction, I do not have time to set up unless I am extremely proficient, which I am not yet. Is there a recommended way to attack this ship? Should I run ahead of it, taking readings as I head eastward?
As for TM3 (this is the one where you cannot see the targets due to weather), I am still trying to sink the ship to the NW. I cannot see it because of the rain. My issue here appears to be target speed, but I should get a good fix on it in the next day or two or three. I am not asking for help on this TM, as once I get a lock on the speed, I should nail it.
Last edited by I'm goin' down; 08-19-10 at 03:58 AM.
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