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Old 08-19-10, 02:47 AM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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Yes, that animation started the whole revolution in fleet boat shooting here at Subsim. It was the result of U-Boat skippers gutted and aaronblood traveling to the dark side at the same time I was looking at the possibility of adapting U-Boat techniques to American submarines.

The more I look at my chart above the more unhappy I am with it. It looks too much like the Dick O'Kane chart and really should have two sightings, then the firing point at zero, then the torpedo track plotted for clarity. Don't have time to do it right now but I think the Mark II version of the chart should be done.

I also want to use it as a conventional targeting method with PK on so timing of the shot isn't critical. That would be fun too. Now that I can play SH4 again after I wiped and rebuilt my hard drives, this is a worthy first project.

Greyrider gets some credit on this one because a sonar technique will end up in the mix somewhere. Even though his 8010 idea never got anywhere he is still the first guy since I developed the Dick O'Kane sonar only method to attempt to develop a sonar attack method.

Anyone else who wants in, the water's warm! Contributions are welcome, including that of disproving the whole idea. Also if I have been unclear on any part of the concept I need to know. If the technique can't be taught it is useless. That means every step must be clear, easy to understand, easy to remember and easy to execute. There is no room for smoke and mirrors, unannounced tricks or unsupported claims in any legitimate tactic.

The fun is in covering every detail, making a set of instructions that anyone can follow successfully. The proof of success is when the student ends up shooting better than the teacher. The purpose of developing a technique is not so the originator can brag, but so that the students can brag about what great shots they are. That's the reward, right there! "I was frustrated and ready to quit playing but learning the xyz attack made me a successful skipper and saved SH4 for me" is the big payoff. I'll take a hundred times more criticism for the simplicity and lack of originality of the Dick O'Kane and John P Cromwell techniques in exchange for just one of those. Instead, I have received dozens just like it, and have repeatedly announced and shared the credit with all who contributed to the cause, especially to Neal Stevens who created the unique community in which this could take place. There are other sub simulation websites, but only one place where things like this happen.
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