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Old 09-28-05, 07:56 PM   #17
Hunterbear
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Join Date: Apr 2005
Location: California, USA
Posts: 72
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You RULE Sergbuto!!!!

Along with the congratulations, will you give a laymans tutorial on how to import new models using Sansals new tool so we can all contribute models?

I'm sure you'll be flooded with more questions from us eager beavers so just answer what you like, if any.

How many polys did you use?

What scale (if any) do the models need to adhere to to appear at correct size ingame?

Do we just follow the suggested polycount mentioned in the 'Ubisoft need new model thread'?

Can you export existing objects such as funnels,hulls,guns,etc to cut down having to remake the same things to use on other new ships?

Can we finally get a uboat with a flagstaff?

Either way, excellent news! Finally a real breakthrough in the game!

Excellent Serbuto!

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