Quote:
Originally Posted by elanaiba
Yes, said the programmer. Maybe he's wrong  But let's say the game automatically loads the new campaign layer as soon as the achievement happens.
Now I need to think on how this could practically work ....
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Hmmh, sounds like this would be a complicated workaround, but at least a way. Maybe that way you could also program an external tool to control a "strategic AI" to define convoy routes, plane basement and Warship Task Forces depending on player actions (a crucial point for a warship mod like the one for SHIII).
But I wonder whether one couldn't develop a more direct way in the SHV engine that a contact report etc spawns a script trigger that could then contain some sort of script that generates pathways for nearby units etc.?
Maybe -- if there ever will be another -- this could be done in patch?