Quote:
Originally Posted by TheDarkWraith
I'll have to run the new wolfpack mission and see what's going on. At least one escort should've been staying behind to protect convoy. Or this mission wasn't setup as a group and thus every ship is it's own commander and would explain everything.
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Here is the mission setup: Every ship and sub in the mission is set to elite/aggressive. All are in groups, except the player ofc. The merchant group have only 2 escorts, but... the leader is a merchant. Hmmm.. maybe thats the problem, the escorts have no "command center"

But even so.. they should attack the enemy not flee. Is interesting that in the new wolpack mission they backed up to the surprise convoy and joined their leader...
I will change the settings for the merchant convoy and put one of the escorts as leader, this should fix the problem with them fleeing. I will update the topic soon as I'm done.
Quote:
Originally Posted by TheDarkWraith
They must be trying to go into reverse? That's the only way I can see them detonating the DCs. I'll have to put a condition in that says if their speed is > some value then they are allowed to DC. I'm just puzzled as to how they are blowing themselves up. In this example you were clearly deep and thus the DCs had to be going deep also.
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Yeah, forgot to mention that I saw that too.. escorts going backwards and droping DC on their own ship, eventually damaging them selfs and sinking. It's similar to what happened in Silent Hunter mod back in days.
LE: Updated the
wolpack mission, now the merchant convoy leader is the first escort. I have no time to test it, but now they should not flee... hope so. This mission consist of 2 wolpacks attacking from 2 different direction and a solid task force that come from south a bit later on, they should join the party after the wolpacks engage the merchants.