I thought about this awhile ago, but even if all the tools were there to do it, I see little point from a cost verses benefit ratio.
Let's be practical for a moment.
Assuming a full PTO mod was made and ready for D/L right now, what is really gained in SH5 over SH4 for the PTO?
- fully rendered interiors
- more spiffy graphics
- ability to "buy" conning towers instead of refits.
- Dynamic campaign
- AI scripting
That's really about it. SH5 doesn't really offer anything new in functionality. So breaking things down.
- Interior and graphics = astheticly pleasing = eye candy. On top of that, more interiors are in development for Sh4 anyway.
- Buying of CT's. = It would be nice. But a major driving force? I don't think so.
- Dynamic campaign = touted as dynamic, but it seems to me game play ends up being the same regardless.
- AI scripting. = Definatly nice, but it's kind of standing off by itself with no extra supporting reasons to back it up..
So whats involved?
Redoing ALL submarine interior and exterior models. Just for starters. In the end you'll have to redo just about every resource file in the game. If you want something good, and not a hack job, something that looks native and out of the box to the platform, were talking at least a couple years worth of work.
Too little gain, for too much time.
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