Navy Seal 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28
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Here is my search on patrol script from the first page.
It now works quite well.
[AS]
patrol
[CATEGORY]
Search on patrol
[COMMANDS]
Set_Time_Compression,1,0,0,0,0,0,0
Get_depth_under_sub_keel,0,0,0,0,0,0,2
Periscope_depth,0,0,0,0,0,0,0
Toggle_free_camera,0,0,0,0,0,0,5
Camera_on_next_unit,0,0,0,0,0,0,45
Toggle_free_camera,0,0,0,0,0,0,0
Ahead_slow,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,0
Set_Time_Compression,2,0,0,0,0,0,0
Hydrophone_normal_sweep,0,0,0,0,0,0,60
Report_nearest_sound_contact,0,0,0,0,0,0,0
Knuckle_starboard,0,0,0,0,0,0,90
Hydrophone_normal_sweep,0,0,0,0,0,0,60
Report_nearest_sound_contact,0,0,0,0,0,0,0
Rise_whole_periscope,0,0,0,0,0,0,6
Activate_Scope_Station,0,0,0,0,0,0,0
Periscope_depth,0,0,0,0,0,0,30
Sweep_Scope,0,0,360,120.0,0,0,1
Report_nearest_visual_contact,0,0,0,0,0,0,1
Leave_Scope_Station,0,0,0,0,0,0,0
Lower_whole_periscope,0,0,0,0,0,0,10
Toggle_free_camera,0,0,0,0,0,0,0
Camera_on_next_unit,0,0,0,0,0,0,5
Set_Time_Compression,1,0,0,0,0,0,0
Ahead_full,0,0,0,0,0,0,0
Surface,0,0,0,0,0,0,0
Return_to_course,0,0,0,0,0,0,45
Ahead_standard,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,10
Leave_NavMap_Station,0,0,0,0,0,0,0
Surface,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,60
[COMMANDS_END]
Note that I have used cameras to view the dive and surface.
At he moment this may cause you to end up swimming when script ends.
If it does you can teleport back to the bridge using UI commands.
Adding the double surface at the end was due to my sub being stuck at 7m for some reason.
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Trevally Mods for SH5
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