Quote:
Originally Posted by jimbuna
*Speaking with reference to GWX*
Choosing the realistic torpedoes will mean an accurate cycle of problematic eels....this function is NOT for immersion purposes but an ingame reality.
The player will see a better success rate post 42 onwards.
Setting the eels to magnetic will still allow a detonation if the hull is hit at a favourable AOB.
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Sorry if I'm being really thick but are you saying that the torpedoes running deeper than set is modelled in GWX (as well as the early detonations of magnetic pistols). If so when in GWX do they start running as set.
Thanks.