Quote:
Originally Posted by Stealhead
Are you thinking of the Mk.23? Which is basically a Mk.14 that has only the fastest speed setting and 4,500 yd range?
I disagree that the mk.10 is bad early war it is the most reliable torpedo you can use.
The S-boats are not terrible you just have to learn how to use them to good effect like any weapon.
You can get a Balao class sub in 1943 and in some mods you can get a Tench class sub as well but not until some time in 1944.
I'd agree that mods make the thermal layers more effective but they also make DDs and other enemy ASW vessels far more dangerous and difficult.A surface battle against a DD in TMO is pretty much suicide which it should be.Hell even a submerged battle against subs is nerve racking in TMO at times. Mods are a huge step they do make the game much better but they are also a huge jump in over all difficultly and anyone considering them should take this into account.You should fell fairly comfortable with the stock game before hand.
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yes i was talking about the MK23 (mixed them up),
2: Mark 10s are awful in terms of speed and , i cant recall exactly, they either had 10% more or less power then the Mk14, i think they had less. cant remember
3: thats also why i said you shouldnt START with an S boat. although its a pretty balanced argument. if noobs pick it as their first theyll learn the hard way not to dive to far, to avoid DD, and the rest. but starting in a better boat helps them experience more without being destroyed. like how to aim, when to fear and when not to fear aircraft, how to evade destroyers, when to surface when to dive, except you dont have to reload. but mainly, its the speed and range and firepower. an S boat can only hold MK10, and it goes so unbelievably slow. half the time catching up to a convoy is extremely lucky. and even then using the MK10 its not a very good way of teaching if he rarely experiences convoy situations. its also louder and takes on ALOT more damage. also cant really teach how to evade DC if you keep getting critcally wounded on the first runs, then sinking.
some poeple can be taught that way and others like to start out easy and get harder.
4: getting a balao in 1943 is only available in pearl, which is also a terrible place to start, cause journeys are INSANELY long and patrols are quite short if you have limited fuel. plus sailing back to midway just to resupply is a chore. Australia takes less time, less fuel which means more patrol time and it isnt that far back to a friendly base to resupply. of course this depends sometimes, but usually it settles closer and if not, early in the war theres manila, though you do have to throughly check your plot for islands more then pearl. and if your caught by DDs in java sea your pretty screwed.
5: that depends on the mod. there are the cheat mods, then there are the serious mods. like subnuclear deck gun and TMO. and stock dds are quite......easy sometimes. theyll dc you a few times and if your alive and took necessary action, he'll most likely keep scanning and give up.