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Old 08-13-10, 06:10 PM   #3
SteelViking
The Old Man
 
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Quote:
Originally Posted by TheDarkWraith View Post
not necessarily so. He says he is able to read multi-textures...therefore he has the 'breakdown' of the 3D model. In the .dat files you have numbers to represent each piece of a 3D model. Each piece is assigned a texture and texture coordinates. So if there are multiple textures for an object then that means they are subsets of the main object. In DirectX terms it would be DrawSubset(x)
Good point, and good to hear.
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