Quote:
Originally Posted by SteelViking
Yes, being able to break down those larger .objs would be incredible privateer. Many of the things that I would like to add more of or manipulate happen to be included in some of those huge room encompassing .obj files. It seems like that would be very difficult to include into the exporter though.
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not necessarily so. He says he is able to read multi-textures...therefore he has the 'breakdown' of the 3D model. In the .dat files you have numbers to represent each piece of a 3D model. Each piece is assigned a texture and texture coordinates. So if there are multiple textures for an object then that means they are subsets of the main object. In DirectX terms it would be DrawSubset(x)