Thread: TMO 1.8 Torps
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Old 08-09-10, 09:18 AM   #16
sergei
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Quote:
Originally Posted by Spieder3 View Post
Ok, but for a test I had shot 6 topredos at the same time, 4 torpedos exploding. Not very realistic.
If you do any reading about the US Mark 14 fiasco, you'll realise this probably is realistic.
Honestly, the Mark 14 was incredibly unreliable for the first 18 months of the war.

It ran up to 12 feet lower than set.
The magnetic exploders were very prone to premature detonation, or just plain not exploding at all.
The contact exploder had a tendency to deform the firing pin to the extent that it could not detonate the torpedo.
Oh and let's not forget the delightful fault that sometimes had the torpedo getting its gyro stuck, resulting in it circling around and hitting the submarine.

That the primary weapon these men were sent out to war with was so unreliable, and remained so for a full year and a half, was negligence bordering on the criminal.
Furthermore, returning skippers reporting these faults had their claims dismissed by the Bureau of Ordnance.
They were told 'there's nothing wrong with the torpedoes, you're just not shooting them straight'.
It took fully 18 months to completely iron out all the problems with the Mark 14.

Sorry Spieder3, I'm not having a go at you, merely attempting to point out that yes, in real life the torpedoes really were this bad.
Maybe you should play with the Dud torpedoes option disabled?

EDIT: Tater beat me to it.

Last edited by sergei; 08-09-10 at 09:59 AM.
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