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Old 08-08-10, 09:21 PM   #254
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
Originally Posted by Capt Jack Harkness View Post
Hey Steel, someone else posted a thread about making the engine room more dirty and stuff, do you think you could add oil stains to the crankcases and deck and maybe a bit of smoke? I know the crankcases use the same textures as the walls, but maybe it could be done with shadow mapping?
Upon TheBeast's advice that I needed more dirt around the sub, I thought about how I could add oil stains and shadow mapping came to mind as it is really the only feasible way to add things to specific areas texture wise. But, I am not sure if it will look very convincing. I have not tried it yet as I have been very busy with some real life issues. I will definetly be trying though, and I will keep everyone posted. If I can get it to look decent, I would probably add grease to both the engine room, fore torpedo, and rear torpedo room since they greased up torps before firing.

Quote:
Originally Posted by rascal101 View Post
I'd like to see more hanging foodstuffs in all rooms and controll centres -

Also any news on explosions and smoke affects - I know someone was looking at this- slowing them down and making them look less superimposed -

Also any chances of slowing down the depth charge and torpedo strike plume, perhaps a few random different shapes so you dont see the smae plume every time

I dont ask for much do I

Rascal
I have it in my plans to add more foodstuffs, and a lot of other objects. I have been following privateer's exporter development very closely for just that reason.

Yes, I have been looking into all the explosion animations, but as I said I have been very busy lately so I have made much less progress on them than I would like. I will keep working on them though, and see what I can come up with.
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