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Old 08-08-10, 04:40 PM   #88
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
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What I don't understand about SH5 is how they changed a lot of the features of SH3 and SH4 that the core community loved. Its like "do you even know and understand your own target market?". No dynamic campaign pretty much says they don't know what we love. I played a few missions but I was always into it for the full immersion effect of a campaign where I start and finish in port and go where I want.

SH3 mods spent a lot of time fixing game balance features and improving the hardcore before finally near the end of the game's popular life someone did the interior stuff and opened up the hatch. I think its obvious what the priorities of the sim community are so are the publisher's just pushing the devs to keep taking these games down paths that are a guaranteed failure for the genre?

What is it with sims and clumsy interfaces?

They totally sold out with Starcraft 2 and just made it into an expansion pack with new units and better graphics. Wouldn't SH5 have been more successful if they'd done that? SH3 with better graphics and a more mod friendly engine?
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