Quote:
Originally Posted by Urge
I have a few observations, hopefully some of them are valid and helpful.
In the blurb that Nisgeis wrote for the TDC Training Part One mission it states:
I attempted this a few times and always ended up with the TDC showing the target going right to left(port AOB) when it was actually going left to right(starboard AOB). This clearly would not work so I decided that you needed to do a range and bearing before you do the AOB and this worked out perfectly. I am def. a noob at this so I don't know if I did something else wrong and corrected it with this or what?
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You can put the course in without putting in a bearing as well, but the problem is only correct when you have range, bearing, speed and course entered. So, yes you need to tell the TDC where the target is (range and bearing) as well as where it is going to be (course and speed). The screenshot your (sort of) posted is correct for course.
Quote:
Originally Posted by Urge
In John Channing's Radar Training instructions he says after you get your Radar range and bearing to point the scope at the bearing you got from Radar but you really want to point it at the ship if it is visible, yes? That is what I have been doing anyway.
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Yes, Optical bearings are always preferable to radar bearings. They are much faster, as you can lock the scope and much more accurate.
Quote:
Originally Posted by Urge
After I turn on the PK my target course keeps changing. Just a few degrees but it was down to 333° and I still wasn't in position to fire. Is this a problem?
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The target course will change if you enter a new bearing, because the in game TDC has a bug in it, which messes up the course when you enter it. Just make sure to reset the course when you put a new range and bearing in.
Quote:
Originally Posted by Urge
Is there any reason I can't update range, bearing or AOB after the PK is on? I mean, that's what it's there for right? Just the same way I do it before I turn on the PK.
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This is what I said when you asked about that dials mod:
Quote:
I tried something similar last year using the set_tgt_speed etcetera commands in the game, but I decided against putting them into the mod, as you still have to send the updates to the TDC to get them into the solution and it only works when the PK is Off, which is kind of not the point of the mod. I thought it would get confusing having the AoB and associated dials update in real time when the PK was off, but doing something different when the PK was on. The only way round that would be to turn the PK off mid solution, but then that's just odd and adds extra steps into the process. You can already see the target course update as you change the AoB on the 3D TDC.
There is no benefit in updating the target's speed or range in real time that I can see either.
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I thought it would cause confusion

. That's why I left it out. That code doesn't work properly with the US TDC.
Quote:
Originally Posted by Urge
A couple of times while trying this I swear I entered the speed but later on I looked and it read zero. Could I have clicked anything to return speed to zero?
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You can only set the speed to zero if you select zero speed and send it to the TDC.
Quote:
Originally Posted by Urge
I took several screenshots, converted them and uploaded them to Photobucket but I am unhappy with the results. I am going to add one to this post just to make sure I have a clue and try for better pics later after I come back from a wake.
sample pic
 Urge
Well, apparently I don't have a clue. How do I make this appear as a full size pic?
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Don't use the 'CODE' option, just use a picture box like you did. That screenshot looks fine as far as course goes.