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Originally Posted by TheDarkWraith
I just rewrote the sub AI (first draft). Results are GREATLY improved sub AI  They fire torpedoes quite often now but I can't get them to fire cannons. Has anyone ever seen the sub AI fire cannons?
Ok this is awesome.....using the mission link posted by Magnum I watched as my wolfpack AI subs decimated the two merchants.....torpedo hits took them out!!! The escort turned tail and ran away while this onslaught was going on......the merchants managed to take out 3 of the AI subs with gun fire.......after the wolfpack AI subs finished off the two merchants they surfaced and then started hightailing it for the escort!! AWESOME!
and this was just the first draft of the sub AI......
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Well done TDW! Awesome work!
Very nice mod!
I tried a wolfpack attack, and it worked like a charm. The wolfpack was on an interception course with the convoy, so I didn't really have to radio them when I sighted the convoy. When contact was made, the AI subs turned towards the convoy, still running at 14 knots. After getting shot at by merchantmen and escorts, they dived and proceeded at max speed. This particular convoy had only 2 escorts, so the AI subs were able to fire quite a lot of torpedoes, and they were able to sink at least 3 ships and damage 5 more (which I helped to send to the bottom!).
NICE!!!!
During another wolfpack attack some time later, the AI subs didn't do so well (there were at least 6 escorts) and sunk only 1 ship and damaged 2. But it still worked!
Haven't tried to actually call the wolfpack for an attack though... I usually stick with a wolfpack, hoping that it will bump into a convoy within my patrol area...
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http://www.subsim.com/radioroom/showthread.php?t=171973