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Old 08-06-10, 03:51 PM   #15
frinik
Grey Wolf
 
Join Date: Dec 2009
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Default funds versus fun

Well Sledge this is what I said in one of my posts as well.SB is professional training software tweaked into a game.It was developped thanks probably to generous disbursements by the Pentagon or NATO while SF and TvsT were made by small teams of Eastern Europeans programmers very dedicated but without the required funds to do anything comparable.Graviteam people say that much on their forum when they mentions that being cash/strapped forces them to adhere to basics when they make games.Had they been able to make SF with the kind of support/funding SB has had then perhaps the result might have been different.

Unless some game company with ample funds and a willingness to put perfection ahead of short term profits comes along and agrees to pout the cash needed to make a WW2 sim comparable or that can compete with SB then SB will reign supreme for decades to come.

Frankly I don't see that coming because the tank sim game market is small compared to first person shooters, RTS or arcade/style sims like the Wolrd of Tanks, Panzer Elite Action Fields of Glory or Dunes of War.Even the aircraft or sub sims markets are probably bigger
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