It all relates to the base textures.
I've noticed that very clean textures (such as Foobar's texture for the pseudo narhwal), seem to produce a normalmap that is hardly noticeable. The stock textures have alot more grit to them, so it gets a little over the top. I can run filters, mixer and such, on textures, but when it comes to really artistic stuff, i suck miserably. So i'm not sure if i can do any better then what i've already done, becuase any attempt by me to clean up the texture's so their's less "Rust craters" is going to look like ass.
The one good thing about the maps right now, is the boats aren't flat. I've always hated that. I suppose if one doesn't like the maps, you can always delete them. Even if you make the texture call in the UPC file, if the file doesnt exist, the game doesn't care.
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