Quote:
Originally Posted by sergei
There are already mods available that deal with the morale problem, and rework the Officers Abilities to be more realistic, reflecting increased training and proficiency at their jobs, rather than Magic Powers.
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Do any of these mods address the helmsmen qualification, i.e. actually making it of any use? I've seen the mod that allows you to actually do navigation yourself using an astrolabe and star charts, but nothing so far that requires the navigator to have the skill to actually do the job (something which would've been impossible for anyone else in the crew just to pick up on unless previously trained, an u-boat at sea that had their navigator die would've been likely to perish being unable to figure out how to get home or even find land if they were in the middle of the Atlantic). Or does the game assume that since the captain would've been required to know how to do it also that in the event the navigator died he'd be able to take his place?