08-05-10, 12:41 AM
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#6
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A-ganger 
Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
Uploads: 0
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Quote:
Originally Posted by frau kaleun
Nope, not if you started in August 1939 and followed your "GWX orders" and used the ships in the bay for target practice.
In August 1939, the war has not yet started - nobody is anybody's enemy - everybody is a neutral. So when you attack the "target ships" GWX puts there for you, the game sees this as you attacking neutral shipping.
When you attack a neutral ship (on any date in the game), that ship's nation of origin will consider themselves "at war" with you - personally! - for the following 24 hours of game time. This is something that can't be modded around.
The "target ships" in the bay are German ships, but "neutral" by the game's reckoning, because nobody's at war with anybody yet. So when you attack them, Germany considers you an enemy for the next 24 hours. If during that time you approach within range of the weaponry at either German base, they will fire on you accordingly.
The solution is either to teleport back to base from outside the range of those weapons, or to wait 24 hours since your last attack on another vessel before you head back to base.
The idea behind all of this in GWX is that you can start a career a month before the war begins and have a practice patrol complete with ships to shoot at and sink, just to get some experience in non-combat conditions. If you start with the 7th flotilla out of Konigsberg, GWX gives you extra renown at the beginning of your career to make up for what you will lose because you sank a bunch of "neutral" ships for practice. It's just that there's no way to mod around the fact that sinking them will cause the game to make other German forces see you as an enemy for 24 hours afterwards.
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Thanks for this info frau. I was baffled by this GWX order to sink ships when the war hasn't even begun and thought I was missing something. It's all good now. Thanks
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Damn the torpedoes, Full speed ahead!
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