Quote:
Originally Posted by Vorkapitan
SV, what did you change to accomplish this?
Thanks SV ....will do!
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In the folder data/Misc there is a .tga file called dispmap. It is an ocular occlusion map(a.k.a. normal map) I simply blanked it out with the neutral color for occlusion maps. I found that this method was better, because if you put the value down to 0 in the .pfx the camera would get a very weird effect upon coming out of the water. I am not sure if others would get the same weird effect with different hardware setups though.