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Old 08-03-10, 09:19 AM   #8
Arctic wolf
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Join Date: Jul 2010
Location: Under the Iceberg
Posts: 71
Downloads: 107
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Quote:
Originally Posted by Sailor Steve View Post
GWX changes everything. NYGM changes everything. WAC changes everything. LSH3 Changes everything. Each in different ways.

My current list?

Group 1: Permanently installed

GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

Group 2: JSGME

SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Seabed Repair Mod
Searchlights Removed
No Continuous "Ship Spotted"
Rick's GWX Rec Manual Final
Sober's 3D Waves

Group 3: Revolving JSGME

Type IIa Tuneup Dark
VIIB Early War Skin -
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás


Not really. As I said, dozens of ports have been rewritten, dozens of new units have been added, AI is adjusted in ways I can't comprehend...Pretty much everything has been changed, and the only way to understand it is to read the manual or just load it and try it.

But you don't have to actually read every page. Just skim through it. You'll get a general idea of what's been done.


Aces' mod is stickied on page 1, and the SH3 Mods Workshop Forum is 300 pages long.

One place you can look is in the Subsim Downloads section. What we have there is actually a fairly small amount, but there are still more than you can think of without an index.
Hey Steve, could you give me the links of these two mods?
-SH5 Water for GWX 0.9 20 Km
-SH4 Effects for SH3-Racerboy/TheDarkWraith
__________________


Damn the torpedoes, Full speed ahead!
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