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Old 08-02-10, 01:15 PM   #2
frau kaleun
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Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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Generally speaking, bad things happen on 1024 TC.

Or to be more specific, when potentially bad things happen in 1024 TC, by the time the game drops out of TC it is already too late to respond to whatever it was with something that might save you and your u-boat. Because of the high TC, a lot of valuable reaction time is lost between the moment A Potentially Bad Thing first becomes an issue and the moment when you hear "ship [or airplane] spotted" or "we're taking damage."

For instance, if your watch spots a ship/plane and you're at high TC and it turns out to be a fast, armed enemy craft which has also spotted you, by the time the game drops to 1 TC to tell you about it the craft may have already closed to attack range and be dropping bombs or lobbing shells on you. If you are running at 1024 TC, so is the enemy and so are all their weapons and the effects of any damage they cause.

General consensus seems to be that 128 TC is about the highest "safe" TC, especially if you are in any location where contact with armed enemy craft is possible, where mines are likely to be an issue, or where heavy traffic (enemy or otherwise) is expected.

I once tried to rush a homecoming by zooming into Wilhelmshaven at 1024 TC. Something happened near the mouth of the harbor, still not sure what - but I returned from a peacetime patrol where I had seen no action with reduced hull integrity. Best I can figure, I collided with one of our own speedy little patrol boats and never saw it coming.
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