Quote:
Originally Posted by Antar
Really?
And what do you think about system clock?
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the devs have a set of 'rules' and a set of functions that you are allowed to use in the AI 'blocks' like action, precond, etc. Each unit (aircraft, sub, ship) has different functions also. It's very complicated and I'm still figuring out what can and can't be done. I know I can't call out to any system level or outside functions though. C++ syntax is partly enforced and then again it's not

I'm waiting on info from the devs that I've asked for