Thread: Torpedo Tips...
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Old 07-30-10, 04:55 PM   #10
twblackeagle
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Join Date: Feb 2009
Location: Hillsborough NC
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Default Past History with Sub Sim

Guten Abend Frau Kaleun:

It's been over a year since I've taken time to have a look at Sub Sim.
Back when I think I recall your reporting being in a XI D-2, and having amassed over 20,000 renoun. It would be fun to compare career notes with you.

I'm about to embark on our 20th mission in a XXI, and have a question in mind.

Over and out.

Oberleutant Z S Rolfe Hass

Quote:
Originally Posted by frau kaleun View Post
Also if you have "realistic sinking times" checked in your realism options, it will take longer for ships to sink (and for you to get confirmation of same). Sometimes it's not a matter of putting additional eels into them, but of having the patience to wait and see if the hits you already got did in fact do enough damage.

I've gotten impatient a few times and lined up a second or third shot on a ship only to get the "She's going down" message just as I hit the Fire button.

In the torpedo training mission I eventually got into the habit of putting one well-placed eel into each ship (or two at most for bigger ships) and then moving on to the next target. Lots of times the ships I'd already hit once would sink while I was busy lining up to attack the others. If not, I'd at least done enough damage to slow them down or leave them dead in the water and then if necessary I could go back and finish them off at my leisure.

In the convoy mission you can do this as well and then finish them off with the guns if you run out of eels.
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