Holy nutsacks, batman!
Totally agree with the features you listed there Arc. I just hope they will go with the combat/non-combat way, as in you can fly a huge freighter and trade if you so choose or fly a big destroyer.
Anywho, here's my wishlist for this one:
- BIG ships, capital ships, haulers, miners. Nothing better in a space game than to see a huge ship slowly go by.
- Trading and dynamic economy. I don't want to see tradelanes that give the same amount of profit every turn like in Freelancer. Supply and demand.
- Cities, not just spaceports on the surface but big metropolitans too. If this game will have a faction versus faction versus faction (etc.) gameplay with sector control and such, it would be nice to be able to park an capital ship into the orbit and hammer the cities below. This could then have an impact on the faction that currently controls the sector.
- Huge universe. This is pretty much standard for today's space games, so can't see why this would not be the case in Infinity. Tho, it does beg the question; How diverse and unique the planets will be if there is hundreds if not thousands of planets?