Quote:
Originally Posted by ESMoperator
It seems that the script indeed does not work. Either that or I havent gotten it to fire correctly yet. Beit plane or helicopter, whenever I set a trigger up so the unit is supposed to RTB (it tells me to specify what unit, where it returns to base and when/how), when the time comes for the command to function, it just doesnt. I did however take the suggestion of setting the fuel-levels down on a trigger to 10%, at which the unit WILL return to base. This is still frustrating because I cant for example, get a Seaking based on a carrier to land at a helipad, then takeoff from the helipad and land back at it's carrier. Or land anywhere else but it's own carrier for that matter.
There is also a mission in the missions list where it requires that you dispatch a helo from your FFG and have it land at an onshore helipad to rescue an ambassador. The closest thing I can do is set a waypoint and have the helo hover over the pad, quite frustrating.
Any advice is welcome.
|
Hovering over the pad should be sufficient to fire the trigger, unless the designer specifically set altitude limits to require an actual landing (which would have been idiotic). In case those limits do exist, they can be easily removed in the mission editor by resetting them to -1.
Also, I didn't notice this the first time it was said, but the RTB box in the trigger isn't the same thing as an RTB script. The box in the trigger is actually a condition--I've never used it, but I think it means that to complete it you have to first satisfy all the other criteria and then RTB to get the trigger to fire. The RTB script is a command that can be executed by a trigger when it fires. The script is created separately from the trigger, and the trigger is set to call the script on the last page (I think it's a drop down menu called "action to perform" or something like that).